Go south at the first two forks and keep going down the passage. In the southeast corner of the area you will find two IronJaw traps in a chest. Visit Craig the logger in the south end of Dimwood. Arlie Steelsoul (Chapter 3) Go north and inside the house you will find a Crystal Staff. Return in a day and Steelsoul's man will allow to pass. Continue along the road to the east and you will come across a house. Enter the passage north of the Nighthawks to meet Seigneur James. Click on the house after the battle to speak to Mitchel Waylander. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. (Your defense will go up by more if you emphasize it.) Behind it you will see a chess board that is missing a knight piece. He will reward you with a Ring of the Golden Way. Continue along the road to the east and you will come across a house. The story begins as Gorath, a moredhel (dark elf) renegade, who intended to warn the people of Krondor of the upcoming moredhel invasion, is attacked by an assassin. Stay on the east side of the river and go north. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. If you have a Glazer's Guild Seal from Max Feeber's barn you will be allowed to pass. Beside the path you will see a moredhel box. You will be confronted by a thief named Limm but will be allowed to pass. To the west you will find 3 Vapor Masks. Soon your party members will become sick. Inside the ruins you find a door that unlocks with the Key of Lineages. After you cross the bridge, go east and talk to Moraeulf. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. Return to Duke Martin and he will express concerns about what the enemy is planning. Continue east past Highcastle. Betrayal at Krondor - MobyGames Your way will be blocked by soldiers before the bridge, though. Sar-Sargoth is surrounded by many enemies so you will have to fight quite a few battles to escape. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. Your way will be blocked by one of Steelsoul's men, however. Betrayal at Krondor FAQs, Walkthroughs, and Guides for PC - GameFAQs The upper level exit is in the southwest corner of the level. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. The Temple of Dala (Chapter 3) He will also tell you that the man who ordered it was Mitchel Waylander. Return to Tamney with the stones and he will agree to return to Northwarden. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Northeast you will find another trio of houses. The Naphtha Mines (Chapter 4) The chapter walkthroughs will tell you if there is a chest in the area and its solution. You can find spoiled rations in the inn in Silden. When you get to Northwarden, you will discover that the Duke and many of his captains have been murdered by Nighthawks. You have two options. He will not tell you anything until you become protectors of the faith. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Follow the east side of the river north. In a room near the east side of the cave with two chest, use the key ROPE to open the lower chest and take the Abbot's Journal from inside. Return to the bridge and give the soldiers the password. Go to the house at the west end of town where you will be attacked by five Nighthawks. See below for a walkthrough for this sub-quest. This staff will allow Owyn to cast magic again. You will find the moredhel near a house south of Decamp on the Teeth. He will reveal himself as Neville, the son of Count Corvalis, and the leader of the Nighthawks. If you have a Glazer's Guild Seal from Max Feeber's barn you will be allowed to pass. He will tell you that a minstrel is sleeping in the barn nearby. You will find the moredhel near a house south of Decamp on the Teeth. Betrayal at Krondor takes place largely in Midkemia, the fantasy world developed by Raymond E. Feist in his Riftwar novels. Use this key to open most of the locked doors under Sethanon. Go east from his house and cross the bridge. RAIN You see it about in field and town, It cannot get up, But will oft fall down. Speak to the Duke of Romney at the beginning of the third chapter. Take the picklocks from one of the bodies. Return to the catapult and use the gear to fix it, then use the catapult on the town. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Start 2. Return to the catapult and use the gear to fix it, then use the catapult on the town. Get your equipment from the chests in the room. Follow the east side of the river north. Just behind the hill to the northwest you will find the moredhel boxes. Use this key to open most of the locked doors under Sethanon. He will ask you to poison rations in some moredhel boxes nearby. Return to Irmelyn in Armengar to claim a 200 gold reward. In the next room you will find the Oracle of Aal. Search the lower level thoroughly to find and kill all six spellweavers. In the top-right corner of the cave you will find the Geomancer Stones in a chest. To the northeast you will find three pantathians who are causing the energy drain. Open the door of the stable just to the north and return to her. Go east from his house and cross the bridge. Travel east toward Raglam and just before the town you will see a broken catapult aimed at the town. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. He will tell you that a minstrel is sleeping in the barn nearby. He will reward you with a Ring of the Golden Way. Travel north past Romney and through Prank's Stone. Put some spoiled rations in the chest by the field. Inside is a message from Count Corvalis to the High Priest of Kahooli in which he asks them to drive Navon Du Sandau mad. Go south into the dead end and walk through the illusionary mountains to the west. Take the Cellar Key from Navon's body. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. The Diviner's Halls is a cave northeast from the town. He will tell you how to get to Elvandar and will give you the Key of Lineages. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. A house in this area contains [25] Raw Manna. To the northeast you will find three houses together. Chapter 8 - Of Lands Afar Dimwood Forest (Chapter 7) 1. In the top-right corner of the cave you will find the Geomancer Stones in a chest. Go back south the way you came and you will meet Duke Martin just south of where you started. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. Return to the first room and open the south door with the Interdictor Key. Just before the bridge to Romney you be challenged by Mitchel Waylander. You will find Pug in a house southeast of the ruins by the coast. Use the password DARKNESS to open the chest and you will find the Moredhel's battle plans inside. In the passageway behind the Brak Nurr, you will find a stairway leading to the next level. If you don't have any, you can buy some in the shop in town. He will reward you with 300 gold and a virtue key. You will find stairs leading down to the lower level in a room on the west side of the level. Return to Irmelyn in Armengar to claim a 200 gold reward. To the west you will find 3 Vapor Masks. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. Their defense will go up by 25. The Naphtha Mines (Chapter 4) Return to the catapult and use the gear to fix it, then use the catapult on the town. Go east from his house and cross the bridge. The Diviner's Halls is a cave northeast from the town. Take all of them because you will need them to get out. Use the Cellar Key to open a locked door south of the room on the far east side of the cave. Sar-Sargoth is surrounded by many enemies so you will have to fight quite a few battles to escape. Cast Strength Drain on the Wind Elementals to defeat them. To the northeast you will find three pantathians who are causing the energy drain. Continue east to the town of Lyton. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Take one of them with you. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Your way will be blocked by one of Steelsoul's men, however. Go northeast from the town, follow the river south, and cross the bridge. . Betrayal at Krondor - Maps - Dimwood Forest - Mike's RPG Center In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Betrayal at Krondor - My Abandonware On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Turn the dials so that they read DIE and the box will open. The exit to the mines is in the northwest corner of the mines. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. You will begin the final chapter in the caverns below Sethanon. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. Search the lower level thoroughly to find and kill all six spellweavers. Go back west and then south from Highcastle. He will tell you that he used to be young but something sapped his energy in the woods to the east. Go northeast from the town, follow the river south, and cross the bridge. He will also give you the book 'Chapel's Rmur n Whepuns'. Take one because you will need it later. Go through the door in the north wall and keep following the passage. All rights reserved. Use the password 'VICTORY' to open it. Return the bag to Jaftaz and he will tell you that he sold the spider to a nighthawk who took the ship the Mocker's Folly to Krondor. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. The upper level exit is in the southwest corner of the level. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. If you click on him before the battle starts, you may get the initiative in the battle. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. Inside you will see a note from Squire Phillip who has taken the device. On the far west side of the mine you will find the Brak Nurr. Sar-Sargoth is surrounded by many enemies so you will have to fight quite a few battles to escape. Go back west and then south from Highcastle. In the southeast corner of the area you will find two IronJaw traps in a chest.
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